"Ready Player One" by Ernest Cline

A thrilling adventure set in a dystopian future where people escape their harsh reality by immersing themselves in a vast virtual universe called the OASIS.

"Neuromancer" by William Gibson

Considered a classic in the cyberpunk genre, this novel introduces the concept of cyberspace, a virtual reality-like space where hackers and AI interact.

"Snow Crash" by Neal Stephenson

A fast-paced novel blending virtual reality, ancient Sumerian mythology, and a futuristic world where a computer virus threatens both the virtual and physical realms.

"The Metamorphosis of Prime Intellect" by Roger Williams

Set in a future where a superintelligent AI controls a virtual reality paradise, this thought-provoking book explores themes of immortality, consciousness, and the human condition.

"Mortal Engines" by Philip Reeve

While not exclusively focused on virtual reality, this steampunk adventure features a world where massive mobile cities roam the Earth, and virtual reality simulations play a significant role.

"The Otherland Series" by Tad Williams

A four-book series following a group of characters who become entangled in a vast and mysterious virtual reality network known as the Otherland.

"Rainbows End" by Vernor Vinge

Set in the near future, this book explores a world where advanced augmented reality has become commonplace, blurring the lines between the virtual and physical worlds.

"The Three-Body Problem" by Liu Cixin

While primarily a science fiction novel about alien contact, virtual reality plays a significant role in the story as a means of communication and escapism.

"Synners" by Pat Cadigan

Set in a future where brain implants and virtual reality are commonplace, this cyberpunk novel delves into the dangers of merging technology and human consciousness.

"The Reality Dysfunction" by Peter F. Hamilton

The first book in the "Night's Dawn Trilogy," this epic space opera features a future where virtual reality, advanced technology, and interstellar travel collide.

"The Eye of Minds" by James Dashner

The first book in "The Mortality Doctrine" series, this young adult novel follows a group of gamers who must navigate a virtual reality world where the stakes are far more real than they imagined.

"Halting State" by Charles Stross

A near-future detective story where virtual reality gaming, artificial intelligence, and cybercrime converge in a high-tech Scotland.

"The Matrix Comics" edited by Lana and Lilly Wachowski

This collection of comic book stories expands the universe of the iconic "Matrix" film series and delves deeper into the concepts of virtual reality and the nature of reality itself.

Infinite Reality: 

Avatars, Eternal Life, New Worlds, and the Dawn of the Virtual Revolution" by Jim Blascovich and Jeremy Bailenson: While not a work of fiction, this non-fiction book explores the potential of virtual reality and its impact on society, offering insights into the future of this technology.

"Virtual Light" by William Gibson

The first book in the "Bridge Trilogy," this cyberpunk novel presents a near-future world where virtual reality, high-tech cities, and a crumbling society intertwine.

These books provide a range of perspectives on virtual reality, from thrilling adventures to philosophical explorations of the consequences and implications of immersive technology. Enjoy your reading!